This was a very popular effect in the early days of the demo scene.
Probably one of the first demo effects. Nothing
fancy, just added for completion.
Remember this sweet Amiga effect?
Sine Scroller Variations
I love these effects. Changes an ordinary scroller
into something special.
It's nice to see that these 'retro' effects bring back memories for
more people. This shadebob effect was sent in by Byron Ellacot. Enjoy!
Another cool effect by Byron Ellacot. Watch the lens move over
Tux. This is Retro!
A variation on a simple scroller. Very popular effect in the beginning
of the Amiga demo scene
Another eye-catcher! (Don't you just love those cheap comments, I do
:-) ). Almost every demo in the early days had at least some blitter
objects moving about the screen.
This effect raised quite a stir when it was released, endless number of
bobs on the screen, impossible!?
Ofcourse it is all a trick. Can you figure it out?
Another nice effect sent in by Byron Ellacot. It will
spin your head!
I optimized it for speed, check it out.
Remember those Amiga demo's with the 4 copperbar equalizers. This
It is also the first effect with music (Soundtracker mod) using the
great mikmod sound library.
Another variation of a scroller effect. I've always loved this version.
I've only seen it in a demo or two but it blew me away! You'll be blown
away too if you see how simple it really is. Again a proof that nice
effects don't have to be hard, you've only got to think of it. Enough
rambling, just check it out.
Sine waves have always been a major part of demos. Watch tux get
sine distorted in various ways. I threw in some palette fading too for
that extra touch.
Again a very popular effect. I've seen hundreds of logo's and images
flipping about the screen. Remember the pouring effect which was used
to put up an image? I've added that too, for getting in the
right mood. Join me in having some nice demo memories.
This lovely effect has a major part in demo history, such a great
looking effect, indeed worth coding and watching.
I went for speed in this version. The great logo was done by
Jason Liszkiewicz of the Creative Invasion Workshop, thanks!
Ed Sinjiashvili was brave enough (are you?) to send me one of his
favourite effects. Nice!
Do we all remember DOOM? I sure do.
Poor Tux, This effect is again distorting him? horribly spiral wise.
2D Bump Mapping
What is there to say about this effect? It's just plain beautifull!!
3D Key Frame Animated Quake 2 Model
After all these nice 2D effects it's about time to explore 3D too. This
is the first real 3D effect and the first C++ effect of this collection.
Keep tuned for more stunning 3D effects coming to your linux box soon!
This little demonstration shows an animated quake2 model centered
in a vertex lit terrain surrounded by a skybox. The camera is attached
to the model which is rotating in the scene.
This 3D demonstration shows the use of Pierre Terdiman's excellent
3D Collision detection library called OPCODE. It is used in this demo
for both 3D frustum culling and the collisions among the ufos. This
demonstration also shows improved terrain rendering and WPCG's new
3D plasma effect!
This one is for my friend Edwin R. from Stockholm Sweden. Enjoy!
Amazing effect. Try to quit this fascinating effect!
This new effect shows the latest features of the WPCG 3D library which
are among others 3D object picking and object instancing. Objects can
share the same 3D and collision model with independent animation and
RUN-TIME PLUGGABLE MULTI-LAYERED DEMO EFFECT SYSTEM
TDEC has been extended with a run-time pluggable multi-layered demo
effects plugin system, which is able to show
a lot of effects, filters and transition plugins concurrently and can
be used to create demo's.
Check out the new MULTILAYER demo to see the system in action.
The WPCG 3D library was extended with raytracing support. This
new demo reflects it all!
W.P. van Paassen - 2005 -